Tag Archives: math
Add full floating point math to your project
Posted on10. May, 2009 by ModuleTronics.
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If you’ve worked with microcontrollers like the PIC or AVR, and consequently the Arduino or any other module based upon these tiny controllers, you know that floating point math is one area they aren’t optimized for. The small 8 bit processors generally don’t have on-board floating point units, so while you can work around this [...]
